TOOBET · 2026-10-21
TOOBET: A Route Lost Its Direction in the Retelling
A route instruction needs a starting point and directions, not only numbers. Follow what gets lost when a message is passed between players.

A caller describes a route: from the marked corner, move two squares right and one up. The next person repeats only “two, then one”.
The numbers survive, but the directions disappear. The receiver can produce several different routes from that shortened message.
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Ask for the missing direction
Ask the receiver what information is missing before moving. A sensible clarification is better than confidently choosing an arbitrary direction.
The original caller repeats the start, each distance and each direction. These details form the minimum route description for this grid.
Now reverse the order: one up, then two right. On an empty grid the endpoint matches, but the intermediate squares differ.
If an obstacle blocks one intermediate square, the order can decide whether the route is legal. A matching endpoint alone is insufficient.
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Make the route difference visible
Place an obstacle deliberately and trace both routes. The exercise turns an abstract wording issue into a visible difference.
For a relay version, each person repeats the full instruction once before passing it on. Corrections can happen before the message travels further.
Avoid adding decorative details that obscure the necessary ones. The aim is a short complete instruction, not the longest possible story.
The TOOBET route game ends when another person can reproduce both the path and its order. Good directions survive being passed to someone who did not see the original move.
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