Card rules · 2026-10-29
When Does a One-Action Skip Expire?
In this card exercise, a marker cancels one named player's next eligible action. It does not cancel the rest of that player's round. To apply the marker once, identify its target and the…

In this card exercise, a marker cancels one named player's next eligible action. It does not cancel the rest of that player's round. To apply the marker once, identify its target and the event that consumes it.
Trigger and consumption
The marker is created when its trigger is accepted. It is consumed when the specified eligible action is skipped. These may be different moments. If another player acts between them, that intervening action does not use the marker unless the rule explicitly says so.
After the skipped action, the marker has no remaining effect under this definition. Applying it again would turn a one-action restriction into a continuing one.
An unresolved edge case
What if the target leaves before the action arrives? The example has not answered that. It needs a clause saying whether the marker expires, stays attached to the seat or follows the participant. Do not transfer it to the next player merely to keep play moving. A short duration rule still needs a clear account of who carries the restriction.
An intervening action need not consume the marker
Let the normal order be A, B, C and the marker target C's next eligible action. A acting and then B acting do not consume C's marker. C's specified skipped action consumes it; the next cycle begins without that one-use effect. This record distinguishes waiting for the target from repeatedly applying the restriction to everyone who acts before them.