Card rules · 2026-10-29
Moving a Joker Means Rechecking the Group It Leaves
A joker can support more than one proposed arrangement, but one physical joker cannot remain assigned to two groups in the same final hand.

A joker can support more than one proposed arrangement, but one physical joker cannot remain assigned to two groups in the same final hand.
Remove the old assignment first
In a teaching hand, place 4♥, 5♥ and a joker together, with the joker representing 6♥. Before submission, move that joker into another proposed group. The original group now contains only 4♥ and 5♥. Its earlier explanation as 4-5-6 is no longer a description of the current cards.
The destination group needs checking too. The joker's new assigned identity must fit that group's conditions. The fact that its previous use was valid does not establish the new use, or preserve the old group's validity.
Use snapshots rather than overlapping plans
Keep an earlier arrangement and a revised arrangement as separate snapshots. Do not draw two circles through the same joker and count both circles as completed groups. After the move, review the whole hand's card allocation and required groups again.
Editing a proposed hand and changing a locked public meld require different permissions. The central bookkeeping rule is simpler: changing a joker's role removes the old role unless the rules explicitly describe some different mechanism. A revised hand must stand on its present cards, not on the memory of an earlier arrangement.
Show what repairs the abandoned group
After moving the joker, add a genuine 6♥ to the remaining 4♥ and 5♥. That group is complete again because a replacement card has arrived, not because the joker's old role survives. Without 6♥ or another permitted replacement, the two-card fragment stays incomplete. Record the whole revised inventory so the repair does not quietly introduce a card that was never held.